Developing without hardware and testing challenges
Here’s where it gets really interesting — and challenging. Most of us are developing for VisionOS without actually having access to the Vision Pro hardware. It’s expensive, hard to get, and honestly, most developers won’t have one anytime soon.
So, how do we tackle this? We get creative.
In our team, we’ve been watching TikTok and YouTube videos to understand how other developers are approaching VisionOS apps. It’s not ideal, but it’s giving us insights into things like multi-window applications in a 3D environment.
We’re also leaning heavily on Apple’s Development Toolkit. XCode has been our go-to for testing UI components and gestures. And when it comes to quality assurance, we’re relying on our product manager who has access to a Vision Pro device.
The team also relied heavily on Apple’s Development Toolkit, using XCode to test UI components and gestures. The
product manager, who had access to a Vision Pro device, was responsible for quality assurance testing.